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08/03/2025 12/03/2025

THE 32nd IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES

The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad areas of virtual, augmented, and mixed reality (VR/AR/MR). Since 1993, IEEE VR has presented groundbreaking research and accomplishments by virtual reality pioneers: scientists, engineers, designers, and artists, paving the way for the future. Soon, IEEE VR expanded its scope to also include augmented, mixed, and other forms of mediated reality. Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in virtual environments. In 2018, VR and 3DUI were merged into the IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR. In 2020, VR was the first major IEEE conference to be held entirely online and in a virtual environment.

Ten years after the 2015 edition in Arles, located in the south of France, the conference is now exploring the west of France by landing in the historic city of Saint-Malo, in Brittany. This exciting new edition of IEEE VR will be hosted at the Palais du Grand Large. This beachside congress center is designed to accommodate large-scale events like the IEEE VR conference.

Our IEEE VR community is renowned for its creativity and innovation. In line with this, we are thrilled to introduce a new track dedicated to artistic creation this year. This track will offer a unique venue for artists and students to showcase works that push the boundaries of traditional art forms, demonstrating how immersive technologies can transform and revisit artistic expressions.

DEADLINE CALL FOR PAPERS: 11 September 2024

1 Quai Duguay-Trouin
Saint-Malo, 35400 France
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